The core loop
Each run is 10 minutes. You move through the Overgrown Bastion — a corrupted fortress being reclaimed by nature — fighting waves of procedurally generated enemies while planting seeds that grow into turrets, walls, traps, and support structures around you.
Eight seed types: Thorn (spike turrets), Ember (fire zones), Root (defensive walls), Spore (crowd control poison), Crystal (buff towers), Bramble (area denial), Bloom (healing), and Void (gravity wells that pull enemies in). Each seed grows through four life stages and scales in power as it matures.
Weapons stack — you find new ones as you progress and they all fire simultaneously. Seven weapon types can be "grafted" with plant essence for elemental bonus effects. Thorn graft adds piercing. Ember graft adds burn damage. Void graft adds gravitational pull.